Voyager Filter Glide soon to be fixed....

Tips and techniques for Minimoog Analog Synthesizers
bosonob
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Voyager Filter Glide soon to be fixed....

Post by bosonob » Tue May 02, 2006 11:22 am

Rejoice!, I just received word from Linda that they are soon to release a modification to address the lack of filter glide.

......There is also a modification to the analog board to fix filter glide issues. If you are interested in that, please contact our Tech Support Department.



Best regards,



Linda



Linda Pritchard

Inside Sales

Moog Music Inc.



I have asked for the details from Tech Support. I will post the mod once I get it.


I can't wait.......
Stefan

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Lengai
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Post by Lengai » Tue May 02, 2006 1:13 pm

Thank God! I will definitely get that before the V3 board. Thanks for the good news.

Indeed
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Post by Indeed » Thu May 04, 2006 3:25 am

forgive my lack of knowledge, but what exactly is filter glide?
can you give me an example?
or just pls describe it...
thanks

:idea:
MPC3000, MF-101, 102, 103, 104Z, 105M, 108m, 107, CP-251, MINI MODEL D, OB-8, ALESIS A6, ARP ODYSSEY MK1, RHODES MK1

LWG
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Re: Post Subject

Post by LWG » Thu May 04, 2006 3:55 am

Musashidan wrote:forgive my lack of knowledge, but what exactly is filter glide?
Hello,

The glide function in the left-hand controller section routes the keyboard
cv thru a slew limiter to create a continuous change in pitch on the keyboard. On the Model D, the slew limiter was also assigned to the filter,
so that the pitch and filter functions would glide simultaneously.
Many (if not most) feel that the V'ger should be set up to most closely model the Mini D's functioning.
Although it may be implemented in a bare bones fashion, it will be interesting to see if the filter glide function is made switchable,
along with a choice of linear/exponential tracking modes.


Regards,


Lawrence

bosonob
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Type of Mod

Post by bosonob » Thu May 04, 2006 1:23 pm

The mod to add filter glide consists of lifting the leg of a resistor from the analog board and attaching a wire from the lifted end and routing the wire somewhere else on the analog board according to Moogmusic, however I have not yet received specifics. This means that unless you have Moogmusic do the mod (which BTW was originally proposed) you will most likely void the warranty. When the details are released do the mod at your own risk!! [There ends my disclaimer]

Therefore the glide characteristics of the filter will mirror the Pitch CV glide. So the implementation should be similiar to the model D.


Stefan

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ikazlar
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Post by ikazlar » Fri May 05, 2006 6:09 pm

Gee, that's strange because I asked Moog about a month ago about making a customization for the filter-glide and they said that they don't have the manpower to do such a thing.

:?

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MC
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Post by MC » Fri May 05, 2006 6:49 pm

I don't know who you talked to, but I twisted their arm and helped them design that filter glide fix back in 2003 when I brought my Voyager down there for a tune up. And the fix is indeed as bosonob describes. And no I can't share the details because of warranty issues. And yes the filter glide fix sounds great.

Marzzz
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Post by Marzzz » Fri May 05, 2006 8:08 pm

MC- What about an aftertouch fix, is that possible either as a software or a hardware mod?

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MC
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Post by MC » Fri May 05, 2006 9:07 pm

I've been in touch with them about the AT, they're aware of it and the best solution may be hardware. It's a quirk related to the fatar keyboard AT element. No info when a fix will be available though, let them get the LP production behind them.

Purusha
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Post by Purusha » Thu Aug 24, 2006 9:06 am

Is the glide mod really necessary though, and would it affect any patches set up for the system as-is?
Voyager Performer, Minitaur
Cubase 8.5, Ableton 9, various hardware sequencers
OSX El Capitan on MacPro (cylinder) and MacBookPro.

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ikazlar
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Post by ikazlar » Fri Aug 25, 2006 12:56 am

I suppose the glide fix will affect all patches. I am not an EE though so I can't tell for sure.

Are all Voyagers now shipping with glide and aftertouch fixed? I am very happy. :D

LWG
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Re: Post Subject

Post by LWG » Mon Aug 28, 2006 8:00 pm

Purusha wrote:Is the glide mod really necessary though, and would it affect any patches set up for the system as-is?

Hello,

The glide mod gives the Vger a character a bit closer to the Minimoog D.
Also, it does affect all patches that currently have the glide function selected. You can check out the difference if you have a VX/CP-251 combo.
The difference is enough that any patches that use just oscillator slewing would need to be re-programmed slightly (filter freq and kb tracking), because the addition of slewed votage to the filter makes them sound noticeably different.
Glide with and without slewing to filter are both useful in that if you have the Vger set up for simulations of Moog and non-Moog synths that use pitch slewing, but w/o filter glide, being able to disengage the filter glide keeps them authentic.
One possible solution would be to make the function selectable in the software, so that the function's status can be recalled with the patch.
Its not a complicated matter to make it switchable from the glide selector
switch, but having it selectable as a programmable function from the
parameter menu would be a little more elegant.
By having the filter glide function selectable from software (w/no filter glide as the default state), any patches w/pitch slewing previously programmed on Vger will sound the same and not require re-tweaking, and all new patches in which the user wants a character closer to the model D can have the function activated fron the parameter menu.
Rudi, I know things are busy, with the LP release, but how much trouble would this be to implement in the software?


Regards,


Lawrence

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MC
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Re: Post Subject

Post by MC » Tue Aug 29, 2006 9:02 am

LWG wrote: One possible solution would be to make the function selectable in the software, so that the function's status can be recalled with the patch.
Its not a complicated matter to make it switchable from the glide selector
switch, but having it selectable as a programmable function from the
parameter menu would be a little more elegant.
By having the filter glide function selectable from software (w/no filter glide as the default state), any patches w/pitch slewing previously programmed on Vger will sound the same and not require re-tweaking, and all new patches in which the user wants a character closer to the model D can have the function activated fron the parameter menu.
Rudi, I know things are busy, with the LP release, but how much trouble would this be to implement in the software?
Software selection is not possible as the keyboard CV to the filter comes from the same slew generator used for oscillator keyboard CV.

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Re: Post Subject

Post by LWG » Wed Aug 30, 2006 2:44 pm

MC wrote:.... the keyboard CV to the filter comes from the same slew generator used for oscillator keyboard CV.

Hello,

Correct, but I'm not talking about creating a software-based slew function here. The glide rate and on/off state are already saved in patch memory.
If you wanted all three states, i.e. glide off, just oscillator glide on (as it is now), and osc glide w/filter glide, you'd normally have to change the
rocker to a three position switch to accomodate the third state. I'm simply referring to having the filter glide turned on/off from the menu,
instead of having to swap the glide switch to one that has a third position.
This would provide selection of the new filter glide state, plus all patches already created for Vger, using just oscillator glide, would remain unaffected.

Also, what is the cutoff point (serial number) for SE's that have only two keyboard cables?


Regards,


Lawrence

Purusha
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Post by Purusha » Wed Aug 30, 2006 4:35 pm

What might be really useful is if some kind forum member would post an audio example of the difference.

Any takers?

:wink:
Voyager Performer, Minitaur
Cubase 8.5, Ableton 9, various hardware sequencers
OSX El Capitan on MacPro (cylinder) and MacBookPro.

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