It's only a matter of software, dedicated team of engineers, and time.
I compare it to the time and efforts it took to build a machine that could finally beat chess grandmasters. It only took a really dedicated company, and team, to develop hardware and software capable of doing so.
A good example of one of the machines that comes close is the Alesis Ion. It was the same team of dedicated engineers that had designed the Andromeda that created it. Unfortunately, time and money were limiting factors and resulted in too many compromises made. If it weren't for the limited bandwidth frequency response (8 KHz only) due to anti-aliasing schemes (for lack of high enough DAC conversion rates), and different software bugs that were never corrected (the audible looping white noise generation, and strange glide behavior, just to name a few), this could have been a huge success.
The idea was there: creating a machine that could convincingly reproduce true analog sounds and behaviors using powerful DSP technology. Unfortunately, Alesis went bankrupt and had to be bought out by another company that has no interest in music synthesizers. So the Andromeda and Ion remain unfinished products, both with buggy hardware and software.
But, all that being said, since I own a few analog classics like a Minimoog D and Korg Mono/Poly, and a few others, I know that the task of capturing the essence and reproducing such diversity of sounds and behaviors faithfully using digital technology is no small task. But so was going to the Moon back in the sixties using the crude technology of the day.
Improbable, but not impossible once mankind puts its mind to it.
As for iPads not being here for long, this post was written using mine, that I have had for 2 years now and has replaced my laptop completely since.

(I do have a Mac for all the other things the iPad can't do...yet)
But enough babbling...