RME wishes

Tips and techniques for Minimoog Analog Synthesizers
soundsubs
Posts: 50
Joined: Wed Apr 25, 2007 5:17 pm

RME wishes

Post by soundsubs » Sun Feb 03, 2008 11:41 am

I know this isnt the proper place to submit wishes, but i thought i would run it by this group in case im missing something. i love my RME, but i quite often use it in "drone mode" by flipping the ENV GATE sw...
so heres my list:

1.) the MW mod buss should be able to be used without a ModWheel message. that is, if i had a stand alone RME, i should be able to modulate like i can on the P buss.

2.) the release knob function should work from the front panel. as it is, if "release" is disabled, this renders the REL knob useless.

3.) The LFO rate range should be wider than it is. at its slowest (000), it seems to be around ~5 seconds. no idea what its at at 255.

4.) Glide rate also doesnt work if the software switch has been disabled.

thoughts? any others that im missing?

Amos
Posts: 2438
Joined: Wed Jul 23, 2003 3:11 pm

Post by Amos » Wed Feb 06, 2008 3:09 pm

unless you need a truly ultra-short release (in which case, turn off "release" from the Panel Options menu), I'd just leave Glide and Release switched ON in software... then set glide time or release time knob to minimum when you don't want portamento or long release times. Does this solve your problem? Obviously it's not as convenient as having those switches always by your left hand, but if you have an RME and need fast access to these parameters, another option is to use a programmable MIDI controller and map a button to these parameters. Glide on/off = MIDI CC# 65; Release on/off = CC#88.
You could also map a button to send CC#1 off=0, on=127; this would turn the Mod Wheel bus on or off. If it was On, you could control the depth of modulation using the Mod Bus 1 Amount knob on the panel, and it would act exactly like Mod Bus 2.

Cheers,

Amos

Gonga
Posts: 65
Joined: Mon Jun 18, 2007 6:38 am

Post by Gonga » Wed Feb 06, 2008 8:02 pm

I already mentioned the lack of switches in another thread, and I would add:

1. pedal jack
2. usb midi (lose midi jacks if needed)
3. a list of known compatible controllers should be maintained on the tech support FAQ page

User avatar
till
Posts: 1425
Joined: Tue Nov 22, 2005 6:17 pm
Location: south-west Germany
Contact:

Post by till » Thu Feb 07, 2008 5:35 am

2. usb midi (lose midi jacks if needed)
USB is not a good choice because of possible ground loops. Midi uses opto-coupler on the receivers side. So there is no ground loop possible with a non defective Midi connection (thanks to the midi pioniers for thinking of this detail!).
And on the other hand, there is not much data to transfer to or from the RME or the Voyager when using an editor. Only a dump of all sounds takes some time.

And USB causes much more trouble in the software then midi. Remember: Moog still uses analog boards. They are not computer builders like all the VA synth companies. So adding USB would need different skills and plenty of testing for first time USB developers.
3. a list of known compatible controllers should be maintained on the tech support FAQ page
You should be able to program all really user programmable midi controller boxes/keyboards to work fine with the RME. Even exotic ones like the IBK work fine with the Voyager and RME.
keep on turning these Moog knobs

Prodigy * minimoog '79 * Voyager * MF102 * MF103 * MF104z * MP201 * Taurus 3 * Minitaur * Sub Phatty * MF105 * Minimoog 2017+ MUSE * One 16 (sold)

teknobryan
Posts: 4
Joined: Mon Feb 04, 2008 6:14 pm

Post by teknobryan » Thu Feb 07, 2008 8:03 pm

I agree. I don't understand why the Release "off" or portamento is even an option in the menu. If you don't want portamento then just save the patch that way! I mean, maybe if you could turn it globally off, but it's saved per patch.

I just purchased a RME and I have a couple of questions. First of all the Filter tracks the portamento. I thought that this wasn't the case and you had to pay it extra to get this. Another thing is the high pitch sound from the panel lighting. I thought that they fixed this?

thanks.

Amos
Posts: 2438
Joined: Wed Jul 23, 2003 3:11 pm

Post by Amos » Thu Feb 07, 2008 9:11 pm

teknobryan wrote:I just purchased a RME and I have a couple of questions. First of all the Filter tracks the portamento. I thought that this wasn't the case and you had to pay it extra to get this. Another thing is the high pitch sound from the panel lighting. I thought that they fixed this?
Howdy! The filter tracking is now standard on all new Voyagers; has been for about a year or so I think. You can pay extra if you already have a voyager and would like this mod added at the factory.

As for the sound from the panel lighting, the new lighting you have heard about is on the Voyager Select Series; the RME still uses the first generation of panel lighting. You don't usually get a high-pitched sound from the RMEs though; that's a little unusual. Unless the sound you're talking about is extremely faint... like you have to be right up on it to hear it. That would be pretty normal due to the physics behind the electroluminescent light panel.

Cheers,

Amos

soundsubs
Posts: 50
Joined: Wed Apr 25, 2007 5:17 pm

Post by soundsubs » Sat Feb 09, 2008 4:40 pm

Thanks for the replies, amos. Well put.

I guess what i would like to see are changes in the software.
For example, physically turning the GLIDE RATE knob should override software settings.
The same way for RELEASE--- the physical movement should override the software. Theres nothing more frustrating than dialing in a bass sound (staccato) that needs a fast release and having to scroll through pages of menus to get into the OFF setting. argh.

i see your point about midi CC#! and sending 127/0--- but i could also just throw my MWheel up.

sometimes i program the RME in "free" mode and wish that it would really be free--- but its definitely chained to midi in this case.

User avatar
RL
Posts: 770
Joined: Wed May 19, 2004 4:17 am
Location: http://www.moogmusic.de/
Contact:

Post by RL » Sun Feb 10, 2008 5:35 am

soundsubs wrote:For example, physically turning the GLIDE RATE knob should override software settings.
The same way for RELEASE--- the physical movement should override the software. Theres nothing more frustrating than dialing in a bass sound (staccato) that needs a fast release and having to scroll through pages of menus to get into the OFF setting.
Hi soundsubs,
I will add this to my "to do" list...
Have fun,
Rudi

soundsubs
Posts: 50
Joined: Wed Apr 25, 2007 5:17 pm

Post by soundsubs » Tue Feb 12, 2008 12:32 pm

thanks Rudi---

if possible, i would love to have the MW section act on its own as well.

User avatar
RL
Posts: 770
Joined: Wed May 19, 2004 4:17 am
Location: http://www.moogmusic.de/
Contact:

Post by RL » Tue Feb 12, 2008 12:42 pm

Hi,
what's about this idea?
Turning the release/glide pots to the min position the release/glide switches turn off the release/glide, turning the release/glide pots to the max position the release/glide switches turn on the release/glide...
Have fun,
Rudi

User avatar
till
Posts: 1425
Joined: Tue Nov 22, 2005 6:17 pm
Location: south-west Germany
Contact:

Post by till » Tue Feb 12, 2008 4:00 pm

Rudi,
so the pot is sending:

off
0
1
2
3
...
127
off?

So the number of possible values is 14 bit + on + off = 16386?
Or is it on + off + (14 bit -2 values) = 16384 ?
The first would be working without the need to change any sound data.
And sending these values would not make sense except ON and OFF being send as additional CC #65 (Portamento on/off) and not as Glide time values.

Just my 2 (Euro) cents
keep on turning these Moog knobs

Prodigy * minimoog '79 * Voyager * MF102 * MF103 * MF104z * MP201 * Taurus 3 * Minitaur * Sub Phatty * MF105 * Minimoog 2017+ MUSE * One 16 (sold)

User avatar
RL
Posts: 770
Joined: Wed May 19, 2004 4:17 am
Location: http://www.moogmusic.de/
Contact:

Post by RL » Tue Feb 12, 2008 5:32 pm

Servus Till,
there's no change for the MIDI out data of the pots.
When you turn the pot to the min position the release or glide switch is off when the pot value has been reached 0. When you turn the pot to the max position the switch will be on when the pot value has been reached 255.
Is it clear enaugh? Otherwise I will explain it in German :wink:

Gonga
Posts: 65
Joined: Mon Jun 18, 2007 6:38 am

Post by Gonga » Tue Feb 12, 2008 10:54 pm

That's a great idea Rudi. As you have probably figured, some of us like to make these changes while playing, not with menus.

Till, that's interesting about the midi vs USB. Maybe the solution to having too many midi jacks is to use a midi expander box so I don't have to chain all my keyboards together in a midi "loop."

The reason I want a list of controllers is that all my keyboards produce digital artifacts with the Voyager RME. I'm still not aware of a single synth-action controller with a joystick that doesn't make the Voyager produce digital artifacts with pitch bends.

just
Posts: 9
Joined: Sat Mar 04, 2006 7:11 am

Post by just » Wed Feb 13, 2008 1:33 pm

Amos wrote: You could also map a button to send CC#1 off=0, on=127; this would turn the Mod Wheel bus on or off. If it was On, you could control the depth of modulation using the Mod Bus 1 Amount knob on the panel, and it would act exactly like Mod Bus 2.

Cheers,

Amos
so it is not possible for them to work at the same time differently?

Amos
Posts: 2438
Joined: Wed Jul 23, 2003 3:11 pm

Post by Amos » Mon Mar 17, 2008 4:05 pm

just wrote:
Amos wrote: You could also map a button to send CC#1 off=0, on=127; this would turn the Mod Wheel bus on or off. If it was On, you could control the depth of modulation using the Mod Bus 1 Amount knob on the panel, and it would act exactly like Mod Bus 2.
so it is not possible for them to work at the same time differently?
No no, of course they are still independent; you can use them at the same time for different effects. I meant only that if you send CC#1(mod wheel) value 127, then the Mod Wheel Bus Amount knob will work on the Mod Bus, the same as the Amount knob works on the Pedal Bus. You would be able to turn the modulation amount from zero to maximum using the Amount knob.

Post Reply