Heres something that I found on this website.. Its also a great resource for informatoin about modular synthesis
http://arts.ucsc.edu/ems/music/equipmen ... synth.html
SAMPLE AND HOLD
The sample and hold module was originally developed to be a cheap alternative to a sequencer (all those knobs are expensive). Its basic function is to capture a momentary voltage and keep that voltage at its output until told to sample again. (Keyboards contain this circuit as a matter of course.) If you sample a steady waveform at a slow rate (aliasing) a variety of repeating patterns will emerge that depend on the precise relationship of the two frequencies involved. If you sample noise, you get a totally random output.
Sample and hold with noise input
Most sample and hold devices have a dedicated low frequency pulse oscillator (called a clock) to provide steady triggers.
[Digital systems that claim to have a "Sample and Hold" effect (usually an option for the LFO really produce random steps at a steady rate.]
5.34 THE SAMPLE AND HOLD AT WORK AND AT PLAY
Look back at section 5.2 for a diagram of what a sample and hold does. The output is a step-like control voltage that depends on the nature of the input and the relationship of the input frequency (if any) to the clock rate. Here are the general rules:
If the input is noise, the output is random.
If the input is a waveform with a rate slower than half the clock rate, the output will resemble the input (in steps of course).
If the input is a waveform with a frequency faster than the clock rate, the output will go in patterns that suggest the shape of the input waveform, but may be backwards or scrambled. (It is possible to get an unchanging output this way.)
To find uses for the S&H, we might consider the most common shapes for controls and their uses. Controls may be stepwise and discrete, like the output of the keyboard (portamento off), or sloping, like the output of an ADSR. We usually use discrete voltages for pitches and "preset" kinds of timbre change. Sloping values are good for envelopes and unpitched (or at least untuned) events.
One thing the S&H does is turn a sloping change into a discrete one, so generation of pitches comes quickly to mind.
The easiest thing to do is indeed to generate a set of funny pitches, using the internal clock to provide a steady rhythm. We also want to syncronize the S&H sample with an ADSR to get clean notes. This is done with the clock trigger out. (Synton users can do this by connecting the ext INPUT to the comparator input. The comparator output is a useful trigger.)
There is a small problem with some S&H designs: they let a little bit of the input signal leak through while they are sampling. This causes a glitch as the voltage changes, but the glitch is kept inaudibly short by making the pulse width of the clock very narrow. If you should want to use an external trigger to get a more interesting rhythm (and you should), you must make the pulse you are using very narrow. If the LFO you want to use does not have variable pulse width, make it using the triangle output and a comparator. If you still can't get rid of the glitch, invert the trigger on the way to the ADSR and turn the sustain off.
Here are some other interesting things to try with the S&H:
Control a filter, sampling noise and triggering with the keyboard.
Control modulation depth (see sec 5.33) of any kind of modulation.
Control pulse width of an oscillator. Use that pulse to trigger an ADSR and the S&H.