Now the Sequencer...pleeeaze??

Plug in here for info tips and strategies for your Moogerfooger Analog Effects. Connect more than one for plenty of fun!
chris miller
Posts: 1
Joined: Thu Jun 28, 2007 3:12 am

Post by chris miller » Fri Jul 20, 2007 7:12 am

I agree: a moogerfooger sequencer would really be very useful.

By the way, if you are looking for the ultimate sequencer, not only for moogerfoogers but for any CV- or MIDI-controlled devices, visit www.s-n-d.com .
Have a look at the worlds best analog sequencer, the SAM-16 . Handmade in Germany from Sebastian Niessen, a guy who builds and modifies synths and other electronic devices. He also was kind of kraftwerks personal technician in their early years and still works for them and many others.

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Last edited by chris miller on Mon Jul 23, 2007 8:08 am, edited 2 times in total.

lotus-eater
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Joined: Sat Jun 30, 2007 10:14 am

Post by lotus-eater » Sat Jul 21, 2007 7:48 am

MarkM, I like a lot of these sequencer ideas you have. It would be cool to have it housed in the CP251 enclosure, if not one the size of two CP-251s side by side (so that it could still be racked). Have you seen the Frostwave FatController? A couple of things I'd like to see borrowed from that model, are the ability to have two seperate eight (or less) step sequences running parallel, that can be sent out to different devices, or just A/B'd for variation. Also, I'd definitely want to see chunkier sliders than the Murf ones, which I'm not a fan of. Of course this is going to drive up the cost, but for a device that's going to be used for sequencing things like pitch, you're going to want sliders that are more spaced out, and offer more resistance. Your scale selector idea is cool, and an unquantized option is definitely a must for people who want to use this thing for sequencing filters and other effects. I definitely don't want moog to waste their time and my money with built-in sequences or patch memory, though. If I'm buying a sequencer it's to play my own patterns, and if the interface is solid, there shouldn't be any need to store patches. On a sequencer like the mobius, yes, it's essential to be able to store your own stuff, as the interface just doesn't allow for quick, on the fly sequencing, but on a tactile device with a slider for every step, and the ability to lock the sliders into a particular scale, as you suggested, I really don't think it's necessary.

CTRLSHFT
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Post by CTRLSHFT » Thu Jul 26, 2007 9:17 pm

MarkM wrote:I would like a step sequencer which had 8 to 16 sliders like the MuRF. There would be a rotary dial that would allow the user to select a variety of algorithms where the steps would be sequenced in different modes and/or scales. Each slider would be calibrated and could tuned to a different pitches in the scale selected. There would also be a global pitch knob allowing the user to change keys. Another control knob would be like the MuRF and run different patterns. Another set of sliders would be used for gate. The outputs would be CV. I could see this contained in a CP251 kind of box. And of course this step sequencer would be under $350.
I think if moog makes a sequencer they should use the MuRF casing as the guideline for sure. Maybe they could set them up in a way so you could have the sequencers sync w/ each other. That way you could have a 8 step that goes into another for a full 16 step loop. The patterns could be user rewritable like on the Future-Retro Mobius, stored by a lithium battery? perhaps (or anything else that works better). Knob for rate, knob for global tuning. Maybe the ENV knob could be replaced with a glide knob? another knob could be used for controlling the directional traits of the pattern, such as forward, reverse, forward+reverse, etc? they could go for more originality with more interesting variable pattern control too with odds/evens / evens/odds, or random playback modes. this would be very exciting for players of all kinds. Admittedly not as approachable as the mf-101 or something, but i think it'd be pretty easy to pick up as well as being continuously challenging and useful for more experienced analog enthusiasts alike. :)

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