
Aright, what's next? What will be the next Moogerfooger?
-
- Posts: 43
- Joined: Sun Oct 16, 2005 5:32 pm
- Location: Brunswick, Ohio
-
- Posts: 9
- Joined: Mon Nov 28, 2005 4:07 pm
- Location: Chico, CA
- Contact:
I have one of the old rack-mount three band parametric equalizers and I would freakout to have the thing in a moogerfooger.
The vocoder sounds like a great idea. Maybe one of us can order the make-it-yourself analog vocoder kit from PAiA electronics and put it in a moogerfooger chassis to convince them, huh? Oh wait, that's stupid. Nevermind.
And the analog delay is a wonderful thing, but they forgot one huge thing: Tap Tampo! They did it with the MuRF, I think they can do it with the delay.
The vocoder sounds like a great idea. Maybe one of us can order the make-it-yourself analog vocoder kit from PAiA electronics and put it in a moogerfooger chassis to convince them, huh? Oh wait, that's stupid. Nevermind.
And the analog delay is a wonderful thing, but they forgot one huge thing: Tap Tampo! They did it with the MuRF, I think they can do it with the delay.
- hieronymous
- Posts: 490
- Joined: Sun Jun 13, 2004 8:09 am
- Location: northern CA
- Contact:
-
- Posts: 112
- Joined: Wed Dec 07, 2005 2:51 pm
The MoogSpace interview with Amos Gaynes has a few clues on Moog's next product. Seems like it might be another 'Fooger. Here's my take on it:
http://www.moogmusic.com/forum/viewtopic.php?t=3711
MF
http://www.moogmusic.com/forum/viewtopic.php?t=3711
MF
some ideas previous discussed in a poll:
http://www.moogmusic.com/forum/viewtopic.php?t=3533
a sketch idea for a tone-generator-type fooger:
http://www.moogmusic.com/forum/viewtopic.php?t=3422
i'm still hoping for a tone generator of some sort; it'd really open up the whole modularity thing, and Moog would still be able to present a standalone unit that everyone could find useful.
otherwise, a nice colorful eq would be awesome.
http://www.moogmusic.com/forum/viewtopic.php?t=3533
a sketch idea for a tone-generator-type fooger:
http://www.moogmusic.com/forum/viewtopic.php?t=3422
i'm still hoping for a tone generator of some sort; it'd really open up the whole modularity thing, and Moog would still be able to present a standalone unit that everyone could find useful.

otherwise, a nice colorful eq would be awesome.
www.ctrlshft.com
- Michael Glaviano
- Posts: 30
- Joined: Fri Feb 11, 2005 3:04 pm
- Location: Northern Colorado
Next Moog... product
I'm pretty late to the party with these comments, but I would like to add my 2 cents anyway:
1) I think that the current lineup of MF's are really quite comprehensive. If you read the last bit of that John Frusciante interview, it seems that he's able to do quite a lot with the gear he's got.
2) There's a bit missing that has been mentioned in this thread, namely some harmonic-adding stuff at the start of the signal chain. Octavers (1 up & 2 down) + some nice analog distortion could fill this niche well. Some analog processing to nudge the waveforms towards something equivalent to a complex made of triangles, sawtooths, & squares would be excellent.
3) The big issue for me is that I keep thinking that I'm leaving too many great sounds "on the table" because MF's in their current configuration are pretty inconvenient to connect up -- if you want to use the CV inputs. If you read this forum, you'll see thread after thread that asks questions such as: "What's the best way to hook these together?" and "I"m having trouble getting the CV I/O's to work with my patchbay. Can someone help?"
And therein lies the product idea: an MF-based system level audio mangler. It's got the following FUNCTIONS (not discrete MF's) integrated in a single console:
- Something like what I mention in point 2) above to add more harmonics to the audio input.
- 2 MF-102s (Ring Mods)
- 2 or 3 MF-101s
- an MF-103
- an MF-105
- (maybe -- nice but expensive, and this is not a cheap box already) an analog Delay ala' MF-104
- 2 CP-251's
Put these all in a Moog-designed console.
Across the top, have audio patching capabilities.
Across the bottom, provide CV patching.
The audio patching allows users to select the sequence of processors in a given signal chain. The functions I've listed above have enough capabilities to create two moderately complex or three simpler signal chains, so you'll want to be able to mix the signal chains before the stereo outputs.
The new function (item 2)) needs to have multiple, buffered outputs so that it can drive three signal chains.
Guitar (or other) instrument input. An effects loop or two for those who just have to mess with perfection.
One power cord for the whole mess.
(Option: some kind of add-on footswitch to activate/bypass parts of the signal chain.)
Yes, this would be expensive. It would cost about as much as all the MF's & CP's in the box put together. You'd save some because there would be one case. You'd cost some extra because of the integrated power supply and the extra audio mixing functions.
Yes, this would be expensive, but is this really a ton more money than a nice analog synth? I don't think so. Pro's like Frusciante would make great music with a machine like this. I'd probably sell my collection of MF's & CP's to invest in this.
Since the signal chain is all analog, there are no tracking issues. It's really a "guitar synth" in the best sense of the word. If you wanted to do some real time pitch detection (a difficult problem) you could do it just well enough to generate some CV signals. That would let you do some pitch-correlated filtering -- which needn't be nearly as accurate as the whole pitch-to-midi world requires. You could, thus, tolerate quite a bit of inaccuracy (i.e. you don't have to spend a ton on this bit).
Whew.
Sorry for the long post, but I've been thinking about this for a while. I even opened up my MF's to see if I could build them into a case myself, but I am afraid I'd break them and I like 'em too much for that.
Regards,
Amigo van Helical
aka
1) I think that the current lineup of MF's are really quite comprehensive. If you read the last bit of that John Frusciante interview, it seems that he's able to do quite a lot with the gear he's got.
2) There's a bit missing that has been mentioned in this thread, namely some harmonic-adding stuff at the start of the signal chain. Octavers (1 up & 2 down) + some nice analog distortion could fill this niche well. Some analog processing to nudge the waveforms towards something equivalent to a complex made of triangles, sawtooths, & squares would be excellent.
3) The big issue for me is that I keep thinking that I'm leaving too many great sounds "on the table" because MF's in their current configuration are pretty inconvenient to connect up -- if you want to use the CV inputs. If you read this forum, you'll see thread after thread that asks questions such as: "What's the best way to hook these together?" and "I"m having trouble getting the CV I/O's to work with my patchbay. Can someone help?"
And therein lies the product idea: an MF-based system level audio mangler. It's got the following FUNCTIONS (not discrete MF's) integrated in a single console:
- Something like what I mention in point 2) above to add more harmonics to the audio input.
- 2 MF-102s (Ring Mods)
- 2 or 3 MF-101s
- an MF-103
- an MF-105
- (maybe -- nice but expensive, and this is not a cheap box already) an analog Delay ala' MF-104
- 2 CP-251's
Put these all in a Moog-designed console.
Across the top, have audio patching capabilities.
Across the bottom, provide CV patching.
The audio patching allows users to select the sequence of processors in a given signal chain. The functions I've listed above have enough capabilities to create two moderately complex or three simpler signal chains, so you'll want to be able to mix the signal chains before the stereo outputs.
The new function (item 2)) needs to have multiple, buffered outputs so that it can drive three signal chains.
Guitar (or other) instrument input. An effects loop or two for those who just have to mess with perfection.
One power cord for the whole mess.
(Option: some kind of add-on footswitch to activate/bypass parts of the signal chain.)
Yes, this would be expensive. It would cost about as much as all the MF's & CP's in the box put together. You'd save some because there would be one case. You'd cost some extra because of the integrated power supply and the extra audio mixing functions.
Yes, this would be expensive, but is this really a ton more money than a nice analog synth? I don't think so. Pro's like Frusciante would make great music with a machine like this. I'd probably sell my collection of MF's & CP's to invest in this.
Since the signal chain is all analog, there are no tracking issues. It's really a "guitar synth" in the best sense of the word. If you wanted to do some real time pitch detection (a difficult problem) you could do it just well enough to generate some CV signals. That would let you do some pitch-correlated filtering -- which needn't be nearly as accurate as the whole pitch-to-midi world requires. You could, thus, tolerate quite a bit of inaccuracy (i.e. you don't have to spend a ton on this bit).
Whew.
Sorry for the long post, but I've been thinking about this for a while. I even opened up my MF's to see if I could build them into a case myself, but I am afraid I'd break them and I like 'em too much for that.
Regards,
Amigo van Helical
aka
aka Amigo van Helical
Northern Colorado
Northern Colorado
- latigid on
- Posts: 1579
- Joined: Mon Jan 30, 2006 3:47 pm
- Location: Auckland, New Zealand
Re: Next Moog... product
He's got a lot of money and his own tech as well!!Michael Glaviano wrote:I'm pretty late to the party with these comments, but I would like to add my 2 cents anyway:
1) I think that the current lineup of MF's are really quite comprehensive. If you read the last bit of that John Frusciante interview, it seems that he's able to do quite a lot with the gear he's got.
You can get an octave up by splitting your signal and putting them into both the audio and carrier inputs of the ring mod. Octave down is harder, but you've got the EHX microsynth.2) There's a bit missing that has been mentioned in this thread, namely some harmonic-adding stuff at the start of the signal chain. Octavers (1 up & 2 down) + some nice analog distortion could fill this niche well. Some analog processing to nudge the waveforms towards something equivalent to a complex made of triangles, sawtooths, & squares would be excellent.
Isn't distortion analog anyway?! Digital distortion sounds, well, terrible.
I would have said the ring mod makes some pretty cool sonic landscapes made of all sorts of waves and frequencies. Bode filter anyone?
I don't think they're that hard to set up. Experiment to find the best arrangement. If you really want all the CV accessible, use a patchbay. If some functions don't work properly, use a blind jack with the tip and sleeve connected.3) The big issue for me is that I keep thinking that I'm leaving too many great sounds "on the table" because MF's in their current configuration are pretty inconvenient to connect up -- if you want to use the CV inputs. If you read this forum, you'll see thread after thread that asks questions such as: "What's the best way to hook these together?" and "I"m having trouble getting the CV I/O's to work with my patchbay. Can someone help?"
Cool idea, but for me at least, I like the whole modular thing. The problem with a console is that not everybody is going to want or be able to afford all the gear at once. You would probably still have people asking "How do I patch this together"And therein lies the product idea: an MF-based system level audio mangler. It's got the following FUNCTIONS (not discrete MF's) integrated in a single console:
- Something like what I mention in point 2) above to add more harmonics to the audio input.
- 2 MF-102s (Ring Mods)
- 2 or 3 MF-101s
- an MF-103
- an MF-105
- (maybe -- nice but expensive, and this is not a cheap box already) an analog Delay ala' MF-104
- 2 CP-251's
Put these all in a Moog-designed console.
Across the top, have audio patching capabilities.
Across the bottom, provide CV patching.
The audio patching allows users to select the sequence of processors in a given signal chain. The functions I've listed above have enough capabilities to create two moderately complex or three simpler signal chains, so you'll want to be able to mix the signal chains before the stereo outputs.
The new function (item 2)) needs to have multiple, buffered outputs so that it can drive three signal chains.
Guitar (or other) instrument input. An effects loop or two for those who just have to mess with perfection.
One power cord for the whole mess.
(Option: some kind of add-on footswitch to activate/bypass parts of the signal chain.)
I like the idea of having a few different signal chains, and one power supply. I think if I ever wanted more Moog FX loops, I would go out and buy them seperately. For instance, I considered buying another MF-103 Phaser to be dedicated to the Rhodes.
I think Moog do a good job with their all-in-one packages. The good thing about 'Foogers is you can treat them as "Stomp" boxes or modules to go with the rest of your CV gear.Yes, this would be expensive. It would cost about as much as all the MF's & CP's in the box put together. You'd save some because there would be one case. You'd cost some extra because of the integrated power supply and the extra audio mixing functions.
Yes, this would be expensive, but is this really a ton more money than a nice analog synth? I don't think so. Pro's like Frusciante would make great music with a machine like this. I'd probably sell my collection of MF's & CP's to invest in this.
I personally wouldn't buy a guitar synth, because I can sound like one already with ringmod/filters etc. and I have a Voyager. Lucky me. I still like the idea of pitch to voltage conversion to be used a modulation source.Since the signal chain is all analog, there are no tracking issues. It's really a "guitar synth" in the best sense of the word. If you wanted to do some real time pitch detection (a difficult problem) you could do it just well enough to generate some CV signals. That would let you do some pitch-correlated filtering -- which needn't be nearly as accurate as the whole pitch-to-midi world requires. You could, thus, tolerate quite a bit of inaccuracy (i.e. you don't have to spend a ton on this bit).
I can understand why people would re-box a Big Muff, but how would you change the design of a Moogerfooger?Whew.
Sorry for the long post, but I've been thinking about this for a while. I even opened up my MF's to see if I could build them into a case myself, but I am afraid I'd break them and I like 'em too much for that.
- Michael Glaviano
- Posts: 30
- Joined: Fri Feb 11, 2005 3:04 pm
- Location: Northern Colorado
Re: Next Moog... product
Just to break out all the jacks as I described in my original post and put my whole collection into a single box. Some of the jacks have wires that go from the circuit board. It would be easy to make these wires be longer to position those jacks more conveniently. Some of the other jacks are, unfortunately, soldered directly to the circuit board. Although I know that they could be desoldered and repositioned in a case and have wires run to them, that would be too delicate a task for me. The whole project idea (putting all my gear into a single box, with front-facing patch points) is do-able, but it's too big a job. Even if I were braver, it would represent too much time away from my music (only so many hours available, right).latigid on wrote:Michael Glaviano wrote:I'm pretty late to the party with these comments, but I would like to add my 2 cents anyway:
Ah, yes. I'd forgotten about using the sum aspect of the Ring Mod to give me an 8va up. Thanks!You can get an octave up by splitting your signal and putting them into both the audio and carrier inputs of the ring mod. Octave down is harder, but you've got the EHX microsynth.2) There's a bit missing that has been mentioned in this thread, namely some harmonic-adding stuff at the start of the signal chain. Octavers (1 up & 2 down) + some nice analog distortion could fill this niche well. Some analog processing to nudge the waveforms towards something equivalent to a complex made of triangles, sawtooths, & squares would be excellent.
Isn't distortion analog anyway?! Digital distortion sounds, well, terrible.
I would have said the ring mod makes some pretty cool sonic landscapes made of all sorts of waves and frequencies. Bode filter anyone?
I wasn't suggesting digital distortion. I (ineffectively) mentioning that others in this thread had suggested a combination 8va (up & down) plus analog distortion box as a possible addition to the Moogerfooger line.
Yes, I could try this, certainly.I don't think they're that hard to set up. Experiment to find the best arrangement. If you really want all the CV accessible, use a patchbay. If some functions don't work properly, use a blind jack with the tip and sleeve connected.
It wouldn't have to be an either/or thing. The modular MF's wouldn't have to go away or anything. This integrated system has nearly no new electronic design work -- apart from the mini-mixer that provides support for the multiple signal chains.Cool idea, but for me at least, I like the whole modular thing. The problem with a console is that not everybody is going to want or be able to afford all the gear at once. You would probably still have people asking "How do I patch this together"
I like the idea of having a few different signal chains, and one power supply. I think if I ever wanted more Moog FX loops, I would go out and buy them seperately. For instance, I considered buying another MF-103 Phaser to be dedicated to the Rhodes.
I can understand why people would re-box a Big Muff, but how would you change the design of a Moogerfooger?Whew.
Sorry for the long post, but I've been thinking about this for a while. I even opened up my MF's to see if I could build them into a case myself, but I am afraid I'd break them and I like 'em too much for that.
Thanks!
Michael Glaviano
aka Amigo van Helical
Northern Colorado
Northern Colorado
- Michael Glaviano
- Posts: 30
- Joined: Fri Feb 11, 2005 3:04 pm
- Location: Northern Colorado
Oh, well. There is always a "gotcha," isn't there? I was excited about trying that for a day. Thanks for letting me know. If I'd tried it and it hadn't of worked, I'd have scratched my head for a while trying to figure out what I'd done wrong.GregAE wrote:<< Ah, yes. I'd forgotten about using the sum aspect of the Ring Mod to give me an 8va up. Thanks! >>
This Ring Mod trick only works for sine/triangle waves, and not complex waves like sawtooth or square.
- G
--M
aka Amigo van Helical
Northern Colorado
Northern Colorado
Speaking of Ring Modulation, have you seen the "Lord of the Ring Mod" article on the MF-102? You can get it here:Michael Glaviano wrote:Oh, well. There is always a "gotcha," isn't there? I was excited about trying that for a day. Thanks for letting me know. If I'd tried it and it hadn't of worked, I'd have scratched my head for a while trying to figure out what I'd done wrong.GregAE wrote:<< Ah, yes. I'd forgotten about using the sum aspect of the Ring Mod to give me an 8va up. Thanks! >>
This Ring Mod trick only works for sine/triangle waves, and not complex waves like sawtooth or square.
- G
--M
https://www.moogmusic.com/members/?sect ... 0id%20DESC
- Greg
Whats needed after this new MF107
I read it somewhere on a thread either in Moogerfooger or General Moog info but I must agree, a RIBBON CONTROLLER. that would really give control to the psuedo modular that everyones building (including me)out of their Moogers and CP gear. I know they're around to be found, albeit rare, but me thinks Moog could make real headway with a Ribbon Controller for the times.
Yea, to plug right into the multi of the CP as someone had mentioned. Nice one!!
you know like a foot-and-a-half to a two-foot long Ribbon...Wow... hmmm-you never know though, since wonders do never cease around here lately.
Peace.
Yea, to plug right into the multi of the CP as someone had mentioned. Nice one!!

Peace.