another question

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revstate
Posts: 33
Joined: Tue Sep 12, 2006 9:32 pm

another question

Post by revstate » Tue Sep 12, 2006 10:40 pm

how much can you overdrive the murf or any other fooger without damaging the unit ??

OysterRock
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Location: Portland, OR
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Post by OysterRock » Tue Sep 12, 2006 11:24 pm

I answered your Voyager overdrive question and the same applies here. You not going to be able to damage it with most any line level signal (i.e. a guitar or keyboard signal). But don't go pluging any amplifier outputs into it.

revstate
Posts: 33
Joined: Tue Sep 12, 2006 9:32 pm

Post by revstate » Wed Sep 13, 2006 1:08 am

OysterRock wrote:I answered your Voyager overdrive question and the same applies here. You not going to be able to damage it with most any line level signal (i.e. a guitar or keyboard signal). But don't go pluging any amplifier outputs into it.
once again, thank you very much

i was able to make some very intersting distortion filtering sound thingies by running my monopoly into it very hot

YAY!

Impossible Sound
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Joined: Mon Aug 04, 2003 5:43 pm
Location: Northeast USA

Post by Impossible Sound » Wed Sep 13, 2006 4:21 pm

You would have to "driveover" the MURF to damage it. Like with your car or something.

asd
Posts: 129
Joined: Fri Oct 21, 2005 10:50 am

Post by asd » Thu Sep 14, 2006 5:25 pm

There's this thread to check out too:

http://moogmusic.com/forum/viewtopic.ph ... ght=#13031

StereoH
Posts: 15
Joined: Tue Jan 09, 2007 12:41 pm
Location: PARIS

damaging the moogerfooger !?

Post by StereoH » Wed Jan 10, 2007 5:24 am

revstate wrote:how much can you overdrive the murf or any other fooger without damaging the unit ??
Moogerfooger can "handle" 10Volt PP signals, as in most modular systems, in a very distortred way !

No hurt.
Voltage Controlled Dilettante

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