Yes and no. The MF-101 will filter, and will respond to DYNAMICs directly - like an auto wah / qtron - the filter follows your volume envelope (how hard you pick for example). You do have much more control of the filter via CV, but you would need to add a CP-251 . MP-201 to achieve something similar to the EHX.Edoardo_P wrote:Yes, the EHX MicroSynthhas a lot of features, I think I'll look for a one in demo at the store...
Why should I need the MF101 after the Pigtronix Mothership?![]()
Does it do the stuff of the "filter" section of the Microsynth?
The difference is that the EHX MicroSynth is a TRIGGERED filter sweep with fixed start and stop frequencies, and a duration for the sweep to take place. You can set it to filter upwards or downwards, or remain fixed. Your volume level simply triggers the sweep to start, and it will not follow your volume level, but it will be re-triggered based on your volume peak.
The EHX can remove the attack of the guitar with a volume envelope slider, producing a fade in effect. Along with a compressor you can really make it sound synth like.
As far as others have stated about it's sterile sound - I can appreciate that statement, it can be sterile at times. However, once you really spend time with it and really work with it's very subtle adjustments you can get really good at dialing in unique sounds that are anything but sterile. When I think of a sterile pedals, companies like BOSS and DOD come to mind, but that's a preference / opinion thing. The EHX interacts very will with other pedals, and doesn't care about buffers / true bypass etc. My Guitar player and me on bass together using the same pedal sound completely different, and both sit in a mix really well.
As with the mothership, adding a filter or EQ pedal (strongly recommend a parametric) after the MicroSynth, you take the pedal so much further.
Again... I use the MicroSynth, and my own other methods to reproduce very synthetic aggressive / hard sounding bass lines. You can achieve *similar* sounds to synths, but only to a point of course. Dead Weather, for example, sounds... Controllable Fuzz, Filter sweeps, and EQ / Compression / level control are the keys to make it happen. That's all I'm saying.