Stick_Player wrote:Played with the B2M today. It skips around a lot. Mixes up the octave.
Hi Stick_Player,
Try using your tone knob (or an EQ between the Bass and the B2M) to
isolate more of the fundamental frequency. All of these audio-based
tracking boxes will track on whichever frequency is the loudest.
A living, breathing bass note can occasionally have as much energy an
octave above the fundamental while it's ringing. If you split your bass
signal you can EQ one path for the B2M and another for your regular
bass sound.
Also, be completely anal about never letting two strings ring at the same
time; not even for an instant when going from note to note. The Sonuus
boxes are monophonic only.
Stick_Player wrote:The B2M is preset to +/- 2 steps. If you go beyond, in either direction,
it triggers a new note. This retriggering might be due to the way the T-3 is set.
This has to do with how MIDI Pitch Bends work in general. Let's use
a PitchBend wheel as an example first. The wheel itself doesn't dictate
how far the PB Range is. That's determined by the sound device that's
receiving the PB message. So... if I had a MIDI Controller connected to
two different MIDI modules, and one had a PitchBend Range set to +/-
2 half steps and the other module was set to +/- 12 half steps, then
each would bend their unique amount when I pushed the PB wheel all
the way up.
This is the same with guitar/bass MIDI except that there's one more
element of complication. There is no *exact* amount of "full" PitchBend
on a string. If you're strong and the string is fresh you can certainly bend
well beyond 2 half steps.
So... how do MIDI guitar processors deal with this? They require that
you tell them what you consider a "full bend". If you set it to 2 half steps,
and then bend a string up two half steps it will send a PB message of
a full bend. If you've also set your receiving sound module's PB Range to
2 half steps then you'll hear the same amount of bend on your module
as you hear coming from your string.
If you bend your string more than 2 half steps, your MIDI guitar processor
can't bend the PB message any farther because it's already sending a full-on
upward PB message. So it starts the next highest note and applies whatever
additional PB amount is needed to match your guitar string.
*That's* why it's retriggering a note. If you don't like that, on higher-priced
MIDI guitar processors you can set the PB Range to 3 (or more) half steps.
Set your synth 's PB Range to 3 half steps (or more) and now the note will
only retrigger when you exceed 3 half-steps. (The Sonuus boxes are fixed
at 2 half steps.)
But... if you don't care about matching your guitar/bass string's bend amount
to the resulting synth's bend amount, you can do some wild things.
For example, if your MIDI guitar processor is set for 2 half-step bends, but your
receiving module is set for 12 half-step bends, then every time you bend your
string 2 half steps your synth will bend up an octave (or more if your synth's
PB range can go higher than that). By doing ordinary string bends you can
get heroic bends on your synth. You can also do extreme vibratos.
Klopfgeist wrote:If you can set the T3 to lowest note MIDI priority, that would be cool because
you could always have it playing the lowest note of your guitar chord.
Hi Klopfgeist,
Cool idea but unfortunately, at least as of 2010, we don't have the computer
power needed to isolate combined polyphonic notes and separate them into
individual signals in real time. That's what "hexaphonic" pickups are for. They're
really six completely isolated pickups that each feed a separate Freq -> MIDI
converter. As such the Sonuus boxes require that you play only single notes
and that you play them without any overlap at all. This is the major cause of
what people are perceiving as "glitchiness". For that brief instant when the
old note is dying and the new note is starting (when they're on two separate
strings), you're giving the Sonuus two different notes. The glitchiness is the
processor switching between whichever freq is the strongest at that instant.
Here's an article I wrote for Electronic Musician a while back:
http://emusician.com/misc/emusic_sixstring_synthesis/
Hope this helps...