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Bass Sound from the Head Hunters' Chameleon

Posted: Sat Aug 22, 2009 4:45 pm
by psicolor
Has anyone tried to reproduce the bass sound from the well known bass line from "Chameleon"?

My current setting sounds weak :-(
Do you have better ideas?

osc1 octave: 16'
osc1 wave: square

osc2 and 3 are turned off

Filter cutoff: 50Hz
Filter spacing: 0
Filter resonance: between 3 and 4
Filter keyb cont amount: 0

Filter Attack: 10:30 o'clock
Filter Decay: 1 o'clock
Filter Sustain: 0
Filter Release: 0
Amount to Filter: maximum

Volume Attack: 0
Volume Decay: 2 o'clock
Volume Sustain: 0
Volume Release: 0

Posted: Sat Aug 22, 2009 4:57 pm
by psicolor
Well, I came a little closer by setting
osc1 wave: sawtooth
Filter Attack: 9 o'clock

Posted: Sat Aug 22, 2009 9:02 pm
by bunnyman
That's a good sound, but didn't Herbie use an ARP Odyssey in Headhunters? Maybe try setting the filters to 2 pole?

Posted: Sun Aug 23, 2009 5:23 am
by Carey M
bunnyman wrote:That's a good sound, but didn't Herbie use an ARP Odyssey in Headhunters? Maybe try setting the filters to 2 pole?
Yes, Herbie did use an Oddy, but only the earlier white-faced Oddys had a 12dB filter (a few black-gold ones did too).

- CM

Re: Thread Topic

Posted: Mon Aug 24, 2009 6:40 am
by LWG
Hello,

One thing you may want to consider in programming a patch based on the ARP Odyssey is that the envelopes on the Oddy are a bit slower
than the Mini's were.
The Mini's attack segment was about 1mS. The Oddy's was spec'd @ about 5mS, so you may want to slow down that segment on the amplifier envelope.

Another thing is, one of the envelope generators on the Oddy is only
two-segment (AR).
If the patch you're programming doesn't use this, and instead uses the ADSR (for filter and amplifier), the envelope settings on the Vger can be set to the
same value, duplicating the single ADSR on the Odyssey.


Regards,



lawrence

Posted: Mon Aug 24, 2009 9:42 am
by samplethesilence
I eventually nailed this sound on an SCI Pro~One with a single Sawtooth and a somewhat slowed Filter attack, but it wasn't until I ran the sound through the Distortion plugin in Sound Forge that it had that rough character. I tried a Big Muff Pi pedal first, and it didn't sound right.

Posted: Thu Aug 27, 2009 4:05 pm
by Mos Fet
That sound is vintage oddy. Has that thin little bark.

Re: Bass Sound from the Head Hunters' Chameleon

Posted: Sat Feb 05, 2011 1:02 pm
by Phurniture
(Resurrecting an old thread here...) This video shows someone who programmed a decent Chameleon bass on a Moog Prodigy. The patch settings are shown at the end of the video. I'm going to try this with my Slim Phatty and see how it goes.

http://www.youtube.com/watch?v=nQnzaiADEpA

Re: Bass Sound from the Head Hunters' Chameleon

Posted: Sun Feb 06, 2011 10:21 am
by GregAE
Phurniture wrote:(Resurrecting an old thread here...) This video shows someone who programmed a decent Chameleon bass on a Moog Prodigy. The patch settings are shown at the end of the video. I'm going to try this with my Slim Phatty and see how it goes.

http://www.youtube.com/watch?v=nQnzaiADEpA

Hi Phurniture -

About the Chameleon patch - we held a Little Phatty patch contest on KnobTweak a few years ago and I recall that member Control_Voltage submitted a pretty good version of that patch in the 'Basses' category. You might want to check it out to see how it compares to yours:

KnobTweak > Files > Little Phatty > LP Programmer's Challenge > Basses

- Greg

Re: Bass Sound from the Head Hunters' Chameleon

Posted: Thu Feb 10, 2011 10:39 am
by Nojden
As someone wrote above, with the Pro-one you can patch that chameleon bass sound very good, I´ve done it without any extra gear. But on my Voyager OS it´s hard....the filter is in my opinion not as "agressive", the Pro-one is better in this matter.