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another question

Posted: Tue Sep 12, 2006 10:40 pm
by revstate
how much can you overdrive the murf or any other fooger without damaging the unit ??

Posted: Tue Sep 12, 2006 11:24 pm
by OysterRock
I answered your Voyager overdrive question and the same applies here. You not going to be able to damage it with most any line level signal (i.e. a guitar or keyboard signal). But don't go pluging any amplifier outputs into it.

Posted: Wed Sep 13, 2006 1:08 am
by revstate
OysterRock wrote:I answered your Voyager overdrive question and the same applies here. You not going to be able to damage it with most any line level signal (i.e. a guitar or keyboard signal). But don't go pluging any amplifier outputs into it.
once again, thank you very much

i was able to make some very intersting distortion filtering sound thingies by running my monopoly into it very hot

YAY!

Posted: Wed Sep 13, 2006 4:21 pm
by Impossible Sound
You would have to "driveover" the MURF to damage it. Like with your car or something.

Posted: Thu Sep 14, 2006 5:25 pm
by asd
There's this thread to check out too:

http://moogmusic.com/forum/viewtopic.ph ... ght=#13031

damaging the moogerfooger !?

Posted: Wed Jan 10, 2007 5:24 am
by StereoH
revstate wrote:how much can you overdrive the murf or any other fooger without damaging the unit ??
Moogerfooger can "handle" 10Volt PP signals, as in most modular systems, in a very distortred way !

No hurt.