Page 1 of 1
another question
Posted: Tue Sep 12, 2006 10:40 pm
by revstate
how much can you overdrive the murf or any other fooger without damaging the unit ??
Posted: Tue Sep 12, 2006 11:24 pm
by OysterRock
I answered your Voyager overdrive question and the same applies here. You not going to be able to damage it with most any line level signal (i.e. a guitar or keyboard signal). But don't go pluging any amplifier outputs into it.
Posted: Wed Sep 13, 2006 1:08 am
by revstate
OysterRock wrote:I answered your Voyager overdrive question and the same applies here. You not going to be able to damage it with most any line level signal (i.e. a guitar or keyboard signal). But don't go pluging any amplifier outputs into it.
once again, thank you very much
i was able to make some very intersting distortion filtering sound thingies by running my monopoly into it very hot
YAY!
Posted: Wed Sep 13, 2006 4:21 pm
by Impossible Sound
You would have to "driveover" the MURF to damage it. Like with your car or something.
Posted: Thu Sep 14, 2006 5:25 pm
by asd
damaging the moogerfooger !?
Posted: Wed Jan 10, 2007 5:24 am
by StereoH
revstate wrote:how much can you overdrive the murf or any other fooger without damaging the unit ??
Moogerfooger can "handle" 10Volt PP signals, as in most modular systems, in a very distortred way !
No hurt.