I'm surprised that I'm the first to reply; 15 people read this thread already and nobody has anything to say? hahahahaha
(likely by the time I post this, there will be another reply or two)
This is a tough one. If President Kennedy proclaimed "we choose to do this not because it is easy but because it is difficult" "by the end of this decade we will produce an 8 voice Voyager and do the other things" ... but didn't mention anything about what it will cost or having any worries about market adoption, I'm sure Moog could do it.
So I'll put those things aside and just concentrate on a handful of the logistics and challenges to engineer/produce and missing bits (from what the Voyager has today; extra bits that won't fit quite as desired)
- Autotune; none. You'll need a way to sense the frequency of the main oscillator per board and a way to have uniform offset for OSC 2. The first Oberheim poly keyboard (not talking about SEM) did this by 'sampling' the frequency and adjusting, via input to each of the voice boards, corrective fractions of a volt.
- System wide LFO. You'll need one, two or more and this does not exist. In addition to the main LFO on the Voyager analog board, many use the 3rd OSC as an additional LFO. Having 8 of these is added expense, no way to synchronize so problematic. This could be done in firmware/code on whatever microcontroller ran the beat but it would require coding and development and therefore cost. The Voyager OS runs on an antiquated platform (the best they could economically obtain at the time) that is sufficient for running a single Voyager, but no more!
- Uniform voicing. Need a way to have panel settings applied to all of the voice boards. This will require a series of buffers behind each pot such that a setting on the attack for filter envelope precisely set each of the voiceboards as required. This holds true for every pot that you see on the Voyager. Likewise, all of the input CV jacks would need to be buffered. If wired in parallel, the application of 3V from an expression pedal for Cutoff would surely result in consistent results across all of the filters.
- System wide amplitude and ideally, panning for true Stereo (aka audio mixing). The L/R field attached to the Filter section at present is very different from the panning circuit that will require (ideally) different panning settings per voice. Many vintage poly synths did this with a 'hard' setting which could be varied via trim pot or in some cases, modded controls added to a side panel. Certainly the Voyager has a system-wide volume control and headphone preamp but in this case, a circuit that allows this x8 would be required so additional circuitry.
- Key assigner; Need an algorithm to distribute/dispatch notes to voice cards. Yesterday and today, this is best done in code but ideally, one would require/desire, ways to split the keyboard 2/6 or 1/7 or 4/4 and forget about multi timbre capabilities, people will think it's crap if it they spent $5k on it and this was not supported.
I could go on, but these are the main challenges. It's not a BAD idea, just one that will require too many concessions and hold too much unnecessary circuitry hostage (features on the current analog board that do not fit in a poly paradigm).
Remember, Bob says that the analog board has over 1000 components and 20-something trim pots. Imagine having to tune/calibrate 160 trimpots !!
Having said all of this, a GREAT great project is underway right now which re-creates the voiceboards of the Oberheim OBX and includes a system for uniform patch programming (via hardwired panel). Cost will be approximately $1,300-$1,400 when it's all said and done but this is for FOUR voices and is based on an estimate of what the boards will cost plus what the parts might cost. Oh, you'll need to do all of your own parts sourcing, soldering, assembly, etc. power supply, panel, case not included. If I could throw up a number that a small outfit would place on production of something like this in quantity of 100) that includes a case and had only a single CV pitch input and gate input with a few modular-ey friendly inputs/outputs, I'd say you were looking at about $2999

But it is more of a science project than a 'modern' synth. Many concessions, not quite a 'whole' synth but when you lay a heavy hand on a fat chord, the house will come down.
Moog's polychaining as included in the Voyager was always interesting but not terribly scalable. LIttle Phatty Poly was brilliant in it's simplicity of design (without much additional effort in code since it piggy backs Midi) and as one of the chaps here recently wrote, takes care of just about everything.
Here is the crOwBX thread:
http://www.muffwiggler.com/forum/viewto ... torder=asc One of the regulars here (I'm sure he will show up with some additional color and possibly some corrections

) provided the inspiration and a fair amount of sweat in correcting some of the inherent problems in the original Oberheim voice boards; all of the rest of the Engineering including replacing the NLA CEM3310 custom envelope ICs with an envelope design based on J.H. (RIP) design was done by Scott Rider; after you scan the thread, read here:
http://www.cs80.com/crowbx/