Nice work, not my style, but nice work.
If you want a sample of the type of music I make you can find it here:
http://soundcloud.com/lux_seeker
As you can see, not really dance music. I call what I do experimental, ambient or electroacoustical for lack of a better description. I am always looking for a certain sound.
What I find with most of the stuff I hear coming from modulars is that its either glitchy/circut bending type stuff or dance music neither of which I really have an interest in. What I am interested in sounds that put the listener into a different space. For example, in Gyogry's Lament, I based what I did on some of the techniques used by Gyrogy Ligeti. If you don't know who he is you know his music if you have listened to 2001. Much of the later half of the movie uses his music. The idea in this piece is to create a sense of awe and mystery. The technique. Simple. Its done by detuning oscillators and using half step musical intervals (not Ligeti's but mine)
In "Midnight Wind" I am using a sample of a middle eastern instrument called a Dudek. I am also using impulse response to get the reverb and some note bending. It creates a kind of haunting sound which is why I wanted to record a song with it.
"A Disturbance in the Clouds" is really an anti nuke piece. It is intended to be distrubing and unsettling. It is based partially on processed sound effects but also a few soft synths that are used at different parts. They are used each for their own unique sound that fits the story if you will.
"Random Voices" is more of a pure ambient piece influenced somewhat by Brian Eno. It uses a lot of simple intervals and slow attack times to create a flowing collage of slowing changing timbres.
Anyway, that gives you the idea of what I try to do. I try to create a sonic atmosphere and put the listener in the space. I even read a lot of book lately on how to put emotion into music and books on psychoacoustics.
I read a very good article in the latest version of "Electronic Musician" that talks about how to write patches. The common opinion is rather than starting from the ground up, the simplest most effective way is to take patches that sound close to the kind of sound you are looking for and tweak them. I see this thinking predominate on many boards like this. The article suggest that the best way is to desconstruct a sound started with the simplest component, the oscillator, and then to build back up. That way, you can understand and appreicate, in many ways savour, the sounds that make up that great patch that you might like. You can also understand better where the sound comes from.
Sometimes, it really the simplest of sounds that work in a particular musical context. Sometimes, complexity just adds noise and confusion. Sometimes what is simple works well. One example, in the article was varying the attack time of a note based on the position on the keyboard. Another was varying the position of an envelope start time based on an LFO so that every note was a little different. While these may or many not be possible on a Voyager, there are other simple things thata are that can add a great deal to a musical performance.
There is the story of a boy who buys an old violin in a music store and keeps practicing but also struggling at times. He tells this man who is a virtuoso. The man takes the old violin and plays it and out comes the most beautiful music. Sometimes, the music is not where we think it is.
In many ways I feel that a Voyager has sonic vistas that are often untapped. Rather than going broader with a modular, I think sometimes going deeper in analogue synthesis is a bettter way to go and that is why I would consider a Voyager, at least first, over a modular. Then, if an when the need for more complexity arises, and I can use it in a musical way, then I will get a modular.