Page 2 of 2
Re: Post Subject
Posted: Sat Jan 22, 2005 2:27 pm
by base1001
LWG wrote:Hello,
Percussion sounds are a bit easier on modulars because they often supply
you with simultaneous outputs for a pink and white noise source, in addition to more than one filter and vca (lin & exp).
Darker percussion sounds often requires a pink noise source, which is available on many synths.
The Voyager does most of the sounds mentioned on this thread, only its a bit different, as the noise source on the Vger is a pink/white blend.
With this type of noise source, the filter can play a greater role in the patching of percussion than the noise source itself.
The Vger's filter dips into subaudio range so experiment with this as well as filter ringing (set res just below oscillation and spike with a flat envelope; res will determine decay time).
In addition you can add some signal (triangle wave) from osc 2, with its octave at 32' and freq tuned down also. Volume only about 2 in the mixer section.
The key is that the Vger's noise source is not as "boomy" as a purely pink (or red) noise source and the filter can be used to compensate.
Good snares are a bit more difficult and it may be helpful to try more shallow cutoff slopes. If you have a MURF or bandpass filter to use in the insert loop on the Vger, they can be used to more accurately simulate the differing shell resonances of various types of snares.
Regards,
LWG
freakin awesome, thanks L
Posted: Sat Jan 22, 2005 2:28 pm
by base1001
Purusha wrote:for kick - try turning off the oscillators and putting resonance up high. Sweep the filter down with the envelope.
I've had some reasonable results that way.
word, have been using same technique for kick also.
Posted: Sat Jan 22, 2005 2:30 pm
by base1001
thanks for replies, found some really useful stuff. thanks again.

You can do it!
Posted: Sun Jan 23, 2005 3:15 pm
by Kelly
Parusha said the main thing, with ANY analog drum. Filter with decent self-oscillation and a snappy envelope and the Voyager certainly provides fine examples of these. Add noise and modify envelope to taste. I recommend LP-HP mode. Try triggering with the touchpad for wilder results.
Experiment with the above and you will succeed, the Vger is very capable in the analog drum dept.
K.
Posted: Sun Jan 23, 2005 6:32 pm
by Amos
Kelly gave bang-on advice on analog kicks... I have a whole new folder of 'em sampled from my Voyager with similar settings.
I am working on a patch that uses Osc. 3 in LO range to re-trigger the envelope of the self-oscillating filter... instant 4x4 stompin' kick loop, with tempo controlled by MIDI note and filter peak controlled by velocity. very fun!
Posted: Sun Jan 30, 2005 1:22 pm
by Yawgmoth
These are some posible settings.
Bassdrum
Osc:
OSC1: 6 [between saw and puls]
oct: 16"
OSC2: not used
OSC3: not used
1-2 sync: off
3-1 fm: off
3 kb: off
3 freq.: low
Modulation busses:
mod wheel: saw
dest: filter
shaping: pressure
amount: 4
pedal: not used
Mixer:
Osc1: 10
Osc2: off
Osc3: off
Noise: 5
Filters:
Cutoff: 1k
Spacing: +0.5
Res.: 2
Kb cont: +4
mode: dubbel lowpass
Envelopes
Filter: off
Amp:
A: 1 m.sec
D: 50% [but everything is allowed

]
S: 1 m.sec
R: 1 m.sec
Snare [jazzy]:
Osc:
OSC1: Sinus [between saw and puls]
oct: 16"
OSC2: not used
OSC3: 3 ; Freq. -3 ; Octave 8'
1-2 sync: off [not used]
3-1 fm: on
3 kb: on
3 freq.: hi
Modulation busses:
mod wheel: sinus
dest: Osc3
shaping: pressure
amount: 5
pedal: not used
Mixer:
Osc1: 10
Osc2: off
Osc3: 3
Noise: 2
Filters:
Cutoff: 4k
Spacing: +0.5
Res.: 2
Kb cont: +4
mode: dual lowpass
Envelopes
Filter:
A: 1 m.sec
D: about 15 ms.
S: 1 m.sec
R: 1 m.sec
amount too filer +2
Amp:
A: 1 m.sec
D: 60% [but everything is allowed

]
S: 1 m.sec
R: 1 m.sec
Posted: Sun Jan 30, 2005 4:19 pm
by Kelly
Yawgmoth. I was a former magic player myself. What terribly expensive tastes to like Moog products and that game. Only a rich or single man could be so foolhardy :O)
K.
Posted: Sun Jan 30, 2005 4:29 pm
by Demokid
Hi!
Here is a quit good electronic drum.
http://hem.bredband.net/maggla2/Temp/electronicdrum.pdf
Regards
Demokid
Posted: Mon Jan 31, 2005 3:55 am
by Yawgmoth
Kelly wrote:Yawgmoth. I was a former magic player myself. What terribly expensive tastes to like Moog products and that game. Only a rich or single man could be so foolhardy :O)
K.
No comment on that one

. I just booked
www.yagmoth.com as my url

.
Posted: Mon Jan 31, 2005 3:57 am
by Yawgmoth
I will crossref. that patch with my setup. Thank you for that link.
Posted: Mon Jan 31, 2005 4:19 pm
by MC
Check the original Voyager presets - some drum sounds in there.
They would be the Brian Kehew set.
Posted: Mon Jan 31, 2005 11:14 pm
by base1001
Yawgmoth wrote:These are some posible settings.
Bassdrum
Osc:
OSC1: 6 [between saw and puls]
oct: 16"
OSC2: not used
OSC3: not used
1-2 sync: off
3-1 fm: off
3 kb: off
3 freq.: low
Modulation busses:
mod wheel: saw
dest: filter
shaping: pressure
amount: 4
pedal: not used
Mixer:
Osc1: 10
Osc2: off
Osc3: off
Noise: 5
Filters:
Cutoff: 1k
Spacing: +0.5
Res.: 2
Kb cont: +4
mode: dubbel lowpass
Envelopes
Filter: off
Amp:
A: 1 m.sec
D: 50% [but everything is allowed

]
S: 1 m.sec
R: 1 m.sec
Snare [jazzy]:
Osc:
OSC1: Sinus [between saw and puls]
oct: 16"
OSC2: not used
OSC3: 3 ; Freq. -3 ; Octave 8'
1-2 sync: off [not used]
3-1 fm: on
3 kb: on
3 freq.: hi
Modulation busses:
mod wheel: sinus
dest: Osc3
shaping: pressure
amount: 5
pedal: not used
Mixer:
Osc1: 10
Osc2: off
Osc3: 3
Noise: 2
Filters:
Cutoff: 4k
Spacing: +0.5
Res.: 2
Kb cont: +4
mode: dual lowpass
Envelopes
Filter:
A: 1 m.sec
D: about 15 ms.
S: 1 m.sec
R: 1 m.sec
amount too filer +2
Amp:
A: 1 m.sec
D: 60% [but everything is allowed

]
S: 1 m.sec
R: 1 m.sec
something might be wrong with the "snare" settings. after applying the above settings i am not getting anything near a snare hit. i will post a sample later.
Posted: Mon Jan 31, 2005 11:15 pm
by base1001
interesting, did you make the print from scratch? curious.
looks nifty
Posted: Tue Feb 01, 2005 4:13 am
by Demokid
No I got it form a friend who also has a Voyager and I guess he found it on the net.
Regards
Demokid