Cool, Amos. Yeah, I think this sounds like a good compromise. I'm glad to see the poly capabilities being fleshed out, though. Until then, I suppose I'll just fiddle with the individual patches I intend on playing in poly so that they sound more natural.Amos wrote:The short answer is that this is all very interesting stuff and I plan to look into it more closely.
For the v3.1 official release, I am going to settle for a simple note-stealing mode where if you run out of notes, the most-recent note gets stolen to play any additional notes. This covers the case where you are playing fast and happen to overlap a couple notes. You will always hear any new note you play at the expense of the immediate prior note, and if you have extra voices you can hold tonic notes and they will not be stolen. It's the happiest compromise I've found so far.
Final Q: Will the final release address the issue where a voice will "defect" to another's slot in the round-robin? By this I mean that if I have three Phattys going, I will suddenly get a "hole" where one of the voices had been, but is no longer sounding a note. If you fiddle with the LFO speed and depth on the other voices, you can hear that the AWOL note is actually being played in unison with one of the other voices. When you slow the LFO down enough, you can hear the two distinct sweeps when holding only one key down... This happens extremely frequently (like every 2 or 3 minutes of playing for me... ) and I would be happy to document it if you'd like.
Thanks!