Does anybody know if the restriction on the FM knobs to only use the sawtooth/triangle output of an oscillator is hardwired in MO? I would love to be able to use the square wave for harsher modulation.
E.g. a filter cutoff FM'ed with a square wave sounds much more aggressive.
Yes, I can use a square LFO instead (in audio range, with key tracking), but the dedicated FM knobs are just so easy to use.
FM waveform
Re: FM waveform
I agree with you and in the "more " page of the filters , i can only find the 3 oscillators as fm sources for the filters . There is no fm with noise for instance . Or i am missing something ?
Re: FM waveform
i want to say it better... there is no possibility to modulate the filter with the noise
Re: FM waveform
a workaround for you would be using a high-speed random LFO as modulator.
To further increase the speed of an LFO by in the MOD Matrix by:
Source:CONSTANT +300 Destination:LFO RATE (SEMITONES)
Re: FM waveform
There are two different noise sources that you can use to modulate the filters (and oscillators and other destinations).
In the mod matrix, Random and Random Bipolar are both noise sources.
You can use Transforms like Slew or High or Low EQ to color the noise (or turn it into a random CV) as desired.
All four LFOs have a noise source. Select the Sample/Hold and turn the Variation all the way to the right; this exposes the noise source used by the Sample/Hold.
You can use the fade in/out as a simple envelope if desired. You can also use the Transform trick here as well. You can even mix multiple sources together to get unusual effects.
Happy Noisin'!
In the mod matrix, Random and Random Bipolar are both noise sources.
You can use Transforms like Slew or High or Low EQ to color the noise (or turn it into a random CV) as desired.
All four LFOs have a noise source. Select the Sample/Hold and turn the Variation all the way to the right; this exposes the noise source used by the Sample/Hold.
You can use the fade in/out as a simple envelope if desired. You can also use the Transform trick here as well. You can even mix multiple sources together to get unusual effects.
Happy Noisin'!
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