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1.06 bugs

Polyphonic Analog Synthesizer

1.06 bugs

Postby noisebit » Fri May 24, 2019 9:43 am

Hi there,

I would like to open a new topic.

@admin: Is it possible to shift the other new topics and threads about 1.06 firmware in here? It will be easier to read and avoid duplicate
entries of issues.

Yesterday I updated my MO16 from 1.05 to 1.06.

Uptime of 10 hours, used with playing nearly 4 hours. In the last hour I played the factory sounds that I created first after the update in a new library from the factory sounds, named MOOG1.06.

My detuning problem is not completely solved, but seems to be much better in this release. Only a few (maybe special?) sounds have a detune in the deep lower area.

But I had a system reset after switching from one sound to another. I will try to reproduce it.

On the weekend I make a deeper test and report it here again.

Best regards.
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Re: 1.06 bugs

Postby Synthient Sound » Fri May 24, 2019 8:56 pm

I've been having problems with the Polyphony page with the Unison function. Sometimes the Unison light on the button will turn on, but Unison itself won't be on. Toggling 'Mono' sometimes gets it to activate. Also, I've had the Unison Detune amount changed in some of my previously made presets.
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Re: 1.06 bugs

Postby Iaamusic » Sat May 25, 2019 2:14 am

Cryss, has thisjust started in 1.0.6? I haven’t noticed it but will check further.

Ian
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Re: 1.06 bugs

Postby noisebit » Mon May 27, 2019 3:51 am

The last weekend has gone and I spend so much time in creating new sounds from scratch.
Now my MOv16 works fine without any problems !

I concentrated to create patches based on some data sheets with factory programs by the MemoryMoog ;-)
All the patches I had created are without any effects - sounds really good!

The system reset caused by switching one program to another I could not reproduce again.

Thanks a lot, Moog team!
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Re: 1.06 bugs

Postby Synthient Sound » Tue May 28, 2019 7:48 pm

Ian, I've just noticed these in 1.0.6, but since the beginning it seems there has always been weird bugs with the Polyphony and Unison page items.
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Re: 1.06 bugs

Postby Synthient Sound » Thu May 30, 2019 12:04 pm

I'm still finding that the Filter More screen does not always display correctly in regard to the filter type (observed this with the SVF filter). Last night the graphic showed LP, but the filter light was on HP. This has been since 1.0.4.
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Re: 1.06 bugs

Postby SandyS1 » Wed Jun 19, 2019 12:05 am

I'm having definite problems with the mod matrix, and they're really unpredictable.

One that is easy to reproduce:

1) Download the Kevin Lamb & KING presets, and import them into a fresh user space.
2) Load the "Blended Bells" patch, and play a couple of notes.
3) Load the "Blurry Hurry" patch, and play a note.

Expected result: normal Blurry Hurry patch with subtle vibrato introduced by the mod wheel

Actual result: A large LFO amount applied to pitch of the oscillators, made even more extreme when the mod wheel is active. Nothing subtle about it.

4) Now go to the "Cleaner Pipes" patch. Play a couple of notes.
5) Return to the "Blurry Hurry" patch, and play a note.

Expected result: hear the same mess as Actual Result above.

Actual result: The normal Blurry Hurry patch is back. Something odd is going on with modulations not being cleared out.

6) repeat steps 2 & 3
7) Verify Blurry Hurry is once again messed up
8) Go to mod matrix, deactivate the first modulation, then reactivate it.

Expected result: I give up, what?
Actual result: Back to the normal sound, because this time I really meant it, I guess?

---
One that is less easy to produce:

I have a patch that includes LFO 4 on S&H mode with 100% Variation applied to OSC 2 Frequency. OSC 2 has hard sync on. I developed the patch, and added other modulations. I saved it, and then came back to the patch. Add some other subtle LFO changes of different amounts to OSC 1 pitch, OSC 1 wave angle, OSC 3 pulse width. Add some aftertouch control to each mod slot. Weird, the aftertouch has no effect no matter the setting. Save the patch, go to another patch, come back to the first patch. Suddenly the LFO 4 modulation, while still showing in the mod matrix, has no effect, and disabling/enabling the mod slot has no effect. None of the others work, either, not even in their primary state.

Did I fly too close to the sun? Have I worked the modulation slots too hard by having too many of the same LFO modulating different things by different amounts? Or is this just some odd bug somehow a side effect of the first bug above, or vice versa?
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