Good point. The Little Phatty is a great 1st analog synth for that very reason. The pots have visual feedback of current setting so that when you tweak a knob you can go 'from' a given point and spinning the select knob to bring up different patches instantly shows setting.till wrote:It is way easier for beginners to learn on a synth without patch memory. So that each and every knob and switch is actually showing the value that is used right now. Kind of wysiwyg for synths.
I learned the basics on an EMS AKS on my high school. Later on my Moog Prodigy.
The Voyager's somewhat invisible modulations sources and destinies and the hidden special menu functions give you way more possibilities then you might see on the front panel. But these are not recommended for absolute beginners in synths.
And the Old School, is just that. WYSIWYG
I'm not quite sure I understand how you can bring up a patch on he Voyager and further tweak the knob in relation to other settings to visualize how the patch will change but I guess having nearly 1000 patches to choose from lends itself to playing more and not so much tweaking on the fly.
I know the analog board is in common between Old School and standard Voyager but the souls of these two machines could not be more different.
I know from experience that when the added S+H and noise as mod options from WITHIN the tiny display and menu structures of the LP in 2.0 it opened a new world of extensible options and sort of broke the pure model that existed previously.
Certain features are hidden within the ghost in the machine like the Arp, etc. and that's fine, you can't have a button or control for absolutely everything; so you're basically stuck between having exactly what a synth has when it ships, or a field upgradable software driven synth with new features (and unfortunately... bugs!).
I can't choose...