Modulation Busses section question

Hi to all,

I just did an “edit” on the “analogy-with-the-sea” when trying to explain to meterman the MOD BUSSES…

Hi all,

just did another edit on the “sea analogy” for Meterman…and others perhaps.

Maybe I missed it in this thread, but it didn’t look like anyone answered this question.

The Env. Gate setting on the LFO works much like the KB setting in that it resets (retriggers) the LFO, but in this case the trigger originates from the Envelope Gate jack on the Voyager’s back panel. When the ‘Env Gate’ setting is selected, a positive gate applied to the Envelope Gate jack will retrigger the LFO. So what does ‘retriggering’ mean?

When the LFO is retriggered (either from the Keyboard or the Env Gate) it starts from its peak value and begins its cycle downward. This makes the LFO behave in a predictable way. For example, you can use this to imitate the effect of a decaying envelope in a patch if the LFO is set very slowly. Of course, once the LFO bottoms out, it starts to climb, so a patch that uses it this way has to be carefully programmed to avoid the inevitable rise (assuming that’s what you’re going for).

But getting back to the main topic here - for anyone interested in learning more, there’s a substantial PDF article on the Voyager’s Modulation Busses on the KnobTweak site. Written in 2006 and updated in 2009, it has a detailed description of all of the mod buss functions, a color diagram of all mod bus options, and some useful tips on using the mod busses effectively. Find it here:

KnobTweak > Files > Voyager > Get On The Bus.PDF

Enjoy!

  • Greg

Wow that really detailed write up, thanks for the info Greg :smiley:

Speaking of detailed information, anybody watched the moog voyager training dvd? They have some of the video’s on youtube, but it seems to stop shy of the bus section. I assume that it covers all that as well on the DVD, anybody know if that is online somewhere?