Switching power supplies have come a long way though.
When built well, they can be safer, smaller, lighter, auto-detect incoming line voltages, produce many different voltages and produce less heat than a linear.
Poorly made or overtaxed in whatever application they’re being used in, I completely agree with you.
For example,I have a Club Of The Knobs switcher powering the heating elements on one of my downstairs toilet seats.
It wasn’t all that good for a synth, but heats a bottom nicely in the winter. 
I don’t like tubes more than transistors, but they definitely have their own unique sound and response.
It’s not just the harmonic content when distorting, they can have different transient responses and coloration that’s desirable.
One of the most beautiful sounds ever is a Minimoog plugged straight into an old 40w Fender with reverb or similar amp.
As for C-64s vs Apple IIs in the graphics dept, the specs would have one believe they are better because they have greater resolution and more colors (which is true), but the graphics are simply sharper on an Apple. Mono-font text also.
They have a kind of fuzzy look on the Commodores, especially around the edges.
I wouldn’t want to stare at C-64 graphics or text all day or use their keyboard for lengths of time.
No slam to you or others that love 'em, I simply don’t. I’ve programmed both (and Vic 20s, Data Generals, Amdahls, etc.)
I will definitely agree that a stock C-64 has greater sound capabilities than a stock Apple II tho.
Great sound chip!
The Apple CAN do sampling and playback with no extra hardware. While not very high resolution, it’s possible to do.
I admit that I’d probably rather play games on a well equipped C-64 than an Apple II.
The graphics and better sound of the Commodore can make for some very cool games.
They’re just two very different beasts.
I prefer the Apple II platform mostly because of all the peripheral slots they provide.
I have a small page up on main site about Apple II stuff I use: http://www.synthfool.com/apple2
It’s come in handy for all sorts of things in the world of synth repair- EPROM copying and burning, calibration, detecting intermittent problems, etc.
Mine usually runs about 8 times faster than a stock Apple or Commodore too.
This due to one slot having an after-market accelerator.
Awhile back I was able to very easily make an analog style sequencer on an Apple equipped with a multichannel ADC/ DAC board.
Has real knobs (Moogs!) that are read in by the ADC.
1-16 CV input and outputs, gates, trigs, S-trigs… whatever.
I put a video on YouTube of it playing a Moog 55: http://www.youtube.com/watch?v=mRFRFnrNni0
I love programming things like that in AppleSoft BASIC.
Add one line of code to get, say, inverted sequences.
Or add two or three more lines and have it quantize the ins, outs or both.
Run forward, backward, random… whatever you’d like. Easy to program.
One could even do special coding like “if an F is played twice in a row, wait 3 seconds, transpose everything, change all C notes to A, then run backwards.”
This could drive an unknowing operator quite mad trying to figure out what some weirdo programmer built in for it’s “rules.” 