Forgive me if this seems lazy as havent had chance to look in manual.
Can the voyager reset the controllers such as mod wheel between patches . I have to skip sounds very quick on my voyager and noticed the mod wheel doesnt reset its values to zero when changing between patches. Sometimes i dont have time to reset the mod wheel to closed position.
The problem ive noted is if a leave the mod wheel up and change to the next patch, the new patch will carry over the mod wheel setting. If i need to change between a sound with full mod and then to a delicate lead sound, i dont want it to sound modulated. Changing a patch should reset the mod wheel virtual position to zero even if the wheel is still in its up position.
sorry for remembering this subject not promptly. I had a look into my e-mail postbox and detected, …
… during testing v.2, that behaviour you are wishing now, was “implemented”.
This was in March 2004. I asked Rudi if it was intended to work this way or if it was an error at that time. It was incorrect (as he answered to me) and should be changed after a few days…
I found that it was confusing if the Mod wheel didn’t keep its actual value. Any small change of its position (after choosing a new patch) delivered a “jump” back to the actual value and that didn’t sound nice, as I can remember.
There is no option to choose this behaviour (at the moment).
Thanks for your replies. I think i have got the jist of your english and decipher that there is no fix currently for this problem on the voyager. I hope they fix it quick as its a serious problem. I dont want to be playing and have to remeber to bring the mod wheel back to zero everytime i move to annother patch.
thanks for all your help. I hope Steve D is reading the thread and will pass comments onto Rudi.
WHen i was experimenting with my voyager, I think that i remember that when I tried the pot mapping with the Mod Wheel that when i changed patches it didn’t reset the maps either.
This should probably be corrected as well.
It might not even be true I haven’t had my voyager for even 3 weeks as many times as I had to send it somewhere for repairs.
o k i’ve never used a voyager, but i would have thought (and want) the performance controls to be independant from the memory
the mod wheel is either up or down, if you change patch while it’s up then it should still be up because it’s part of the performance side of the unit, you wouldn’t want the keyboard to reset to middle c every time you change patch
i suggest that you create a patch that has the amount knob for the mod wheel buss set to zero, that way the wheel can be up all the way when you change to that sound it would be nice and clean when you get there, if you want to then add modulation after a clean bar or two you could use the pedal buss
this (other than creating crazy complex sounds) is exactly the reason why the voyager has two mod busses. it gives you much more flexibility.
The PPG wave 2.2 and 2.3 remembered their mod wheel amount when storing a patch. This was very good, because you could not program the amount of a modulation by other means.
But on the Voyager the left hand wheels should always work WYSIWYG for me.
Maybe us a pedal or two on the Voyager.
This is recommended anyway.
i already have too many pedals in my setup. Every other board i own resets the mod wheel settings on changing patches. This is what im used to. I think the voyager should have the option to do the same.
Just out of interest, what pedals would you use on the mod bus for the pedal.
Hi folks!
Sorry, I was too busy to read this thread sooner.
We got the controller reset function in later versions and in a very early version the mod wheel position was storable.
I think it is very difficult to make a decision - sometimes I want a reset and sometimes I don’t want that.
I remember I made the decision last time by reason of the MIDI controller but I’m not sure.
What do you think?
Have fun,
Rudi
Hi,
Just got my Voyager Select and searched for this issue. Looks like someone else needs this as well. I too need for the mod wheel to be reset to 0 when changing patches. The behavior now is that if the mod wheel is left all the way up when changing a patch, then next patch is now fully modulated. That’s not good for me either.
I’ve searched the menus and do not see a way to reset the mod wheel to 0 when changes patches in OS 3.5. Has this been addressed? Any way to work around it other then to remember to scroll the mod wheel back to 0 before changing patches (very hard to remember in a performance)