Hey guys. I have a Voyager electric blue. Can someone tell me if it is possible to disconnect the mod wheel from the mod wheel bus in any way? I use the pedal/on bus for most of my modulation and I would love to have a second source (but without having to rely on the wheel itself). For example I often find myself wanting ot save a sound the way it sounds when the mod wheel is halfway up, but then a week later when I come back to that sound I can;t remember what position the mod wheel is supposed to be in for that particular sound. Is there any way around this?
Thanks!
Why don’t you just adjust the “Amount” parameter on the Mod bus to “zero” and then set the parameter that the wheel was adjusting (the destination parameter) to whatever value the mod wheel had adjusted it to?
Yes.. You have two mod busses.. on each of them, the default controller is the mod wheel. Move the knob selector to Mod1/On. That means that the mod wheel is not the controller anymore, it’s the Mod1 jack on the back panel, and if there is no jack in that input, then it defaults to full ON (the On part of Mod1/On), in which case the amount knob for this bus is, you will have guessed it… your amount controller.
Not using the mod wheel, your Voyager should now save the settings of the mod busses in your patch, including the amount value for that bus, for later recall. That should work, but I can’t say for sure, my Voyager is an OS ![]()
Hi guys thanks for the replies. I think I may not have worded my question correctly. What I want to do is route the LFO to two different destinations with two different amounts without having to touch the mod. wheel.
-Portamental: Thanks for your reply, but I think I am missing something? If I set the source to On/Mod1, the amount knob doesn’t do anything unless I move the mod wheel, it doesn’t seem to disconnect the mod wheel from the modulation bus. I can’t find anything in any menus that would allow me to change that behavior? Am I missing something?
Thanks again for the replies guys.
Not the source knob, the controller knob, the one under source and destination. That leaves you the choice of source and destinations for both mod busses, so you can send your lfo to two destinations with different amount if you want, each with his knob. All your settings of mod busses and lfo destinations will be saved in your patch just like you asked.
Edit: and that’s what the controller selector knob does, indeed, disconnect the mod wheel from the mod bus, in favor of another controller, in this case here simply the amount knob.
Hmm, I have jst looked at a picture of the voyager OS and it has a different knob from the regular voyager. The knob called “controller” on the OS is called “shaping” on the regular voyager. There is obviously a way to do what I want somehow, I feel like we are getting closer! ![]()
There must be a menu or something that I need to access!
Yes, I see the Voyager’s panel a bit different, but that’s the shaping knob. The manual references Pedal/On input or Mod1 with it. It’s the same functionality, slightly different terms.
I don’t think you need to access menus, just set knobs and save patch when ready.
Hmm that still doesn’t work, I need to use the mod. wheel even when I have the shaping knob set to On/PGM.
You are saying that when you have the controller knob set to On/PGM you have successfully disconnected the mod wheel? As in the mod. wheel is not affecting the sound whatsoever?
You’re not going to disconnect the mod wheel, but you can simulate that by pushing the mod wheel all the way forward, and then using the amount pot to adjust the mod depth. On the other mod buss, unless you have something plugged into the pedal jack, the amount pot is the only means for adjusting the mod depth on that buss. Set the source to ON/MOD1 for the mod wheel buss, and ON/MOD2 for the other mod buss.
Hope this helps.
Yes and yes. And you are close to doing the same.
In the meantime, you can always try mayidunk’s suggestion : use the mod wheel all the way forward (like an on switch), and do all your settings from the amount knob. Then save your patch, and remember that this patch needs mod wheel all the way forward. It’s not exactly the same as being back to square one. The Voyager will remember all settings except mod wheel.
Yeah that’s exactly what I want to avoid doing though heheh. Thanks for all the help though, I am going to give moog a call today and see what they say.
All the best!
So I just got off the phone with Moog, and they explained how to do this. I thought I would post it here just in case anyone else wants to do the same thing.
-You go into pot mapping in the EDIT window, and then assign:
SRC: Mod Whl Amt
Dest: Mod. WHeel
Direction: Normal
Amount: 100%
And that does it!
Ahh that famous pot mapping that I miss (NOT)
So it does turn out as a menu thing with the regular Voyager afterall. Once in a while comes a situation like this which makes me appreciate the OS’s direct hardware approach even more. The two mod busses have been my favorites on the OS right from the start.