battlestar galactica & star wars blasters / cannons

Does anyone know how to make these sounds on a Moog? How about on a digital polysynth? Primarily I’m interested in making these sounds on a Moog.

Any advice would be appreciated. Thanks. :mrgreen:

Start with a sawtooth wave, add a LOT of filter cutoff and resonance, and you’ll want to experiment with modulation settings and ADSR settings. That should get you close. Also, reverb…lots and lots of reverb. :slight_smile:

Thanks voltor… that’s a good start. Any reason why saw is best?

I guess you could do triangle, as well, but sawtooth waveforms have more harmonics in them, which is ideal for blaster type sounds.

Which Moog?


I don’t know about specific phaser/blaster sounds, but it seems to me that it’s all in the filter envelope. A highly resonant CCW sweep of the cutoff with a fast envelope is a good place to start, not necesarily utilizing the oscs persay.

I used to do this with the 1130 percussion controller and the Micro. Since there really wasn’t any osc pitch, its more about the frequency of attacks. Multiple burst blasterfire.

I suppose that if you patched the filter sweep to the oscs pitch ( simultaneously decreasing) you could add a little more tone to the sweep and make it more authentic. I think the filter cutoff sweep is the most important part though. Maybe add a little tiny noise in there also.

Eric

Thanks for the replies guys.

Erick, I’ll be using either a minimoog voyager, LP, oberheim sem, or any combination.

Adding noise is a great idea, btw. Any other ideas everyone? :mrgreen:

There was an article that I remember reading regarding the CP251, and doing something to the beginning of the note like a “chiff” that simulated the initial onslaught of air in a brass instrument. I wish I could find that article because that might increase the blasters attack.

Edit:
It was the Voyager’s manual:

  1. Envelope to Noise level for noise component at the attack of a note.
    Some sounds have a burst of noise at the beginnings of a note or “chiff ” – for instance a flute or a pipe organ. This configuration digs a little deeper into the Voyager to achieve this effect.
  • Initialize the Voyager’s parameters. - Set the OSC1 WAVE control to Triangle wave - Set the FILTER ENVELOPE controls to the following settings:
    ATTACK: 1 msec DECAY: 100 msec SUSTAIN: 0 RELEASE: 0
  • Using a patch cable, connect the VX-351 Filter Envelope output (ENVS FILTERS) to the CP-251 MIXER 1 input.
  • Set the CP-251 MIXER 1 Input and the MASTER level controls to 10. Set the OFFSET control to –2 (about 10 o’ clock on the dial).
  • Using a patch cable, connect the CP-251 Mixer Output (OUT +) to the Voyager’s MOD2 Input. - Set the Voyager’s PEDAL/ON MOD BUSS controls to the following settings:
    SOURCE: ON/MOD2 DESTINATION: LFO/PGM SHAPING: ON/PGM AMOUNT: 10.
  • In the Edit menu select menu 2.4, ‘PGM PEDAL DEST’ and press ENTER. Scroll through the programmable destinations and select ‘NOISE LEVEL’
  • In the Voyager’s Mixer section, set the NOISE switch to ‘ON’, and adjust the NOISE level control to 5.
  • Set the Voyager’s AMOUNT TO FILTER control to +2. - In the Edit Menu select menu 3.4, ‘TRIGGER MODES’. Set the trigger mode to ‘Multi-triggering’.
    Page 106
    Now when you play a note, you should hear a noise component at the beginning of the note. Playing with a combination of filter envelope times, filter cutoff, noise level, and Pedal/On Mod Buss amount will make this effect more or less perceptible. Selecting ‘OSCILLATOR LEVELS’ as the Programmable Mod Destination can yield some interesting effects as well.

Thanks for all the help guys. I’ll take your advice and try it out. Let’s see what happens!

(btw, any other ideas are welcome!)

:mrgreen: